![]() Generating Behavior Files.Īlternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164Ģ58 animations for 4 mods successfully included (character). >Warning: \character\behaviors\FNIS_FNISSpells_Behavior.hkx not Skyrim SE compatible>Warning: \character\behaviors\FNIS_FNISCreatureVersion_Behavior.hkx not Skyrim SE compatible<<Īll Anim Lists scanned. Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations). Patch: "File Redirection (Vortex/MO profiles support)" ![]() Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones)įNIS.ini RedirectFiles=C:\Users\Nene\Desktop\FNIS Test Skyrim SE 64bit: 1.5.39.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Putting the files on the overwrite box on MO2 on a new created mod called FNIS Output Because if not, and if you dont have enough avaialble RAM, and if you generate a lot of animations, FNIS probably can take a while. FNIS will simply not respond at all once it starts generating behavior files. Running FNIS with the boxes SKELETON ARM FIX and File Redirection (Vortex/MO profiles support) checked Fnis For Users Behaviors Generated Mod Because I. Hi! I am trying to install FNIS using MO2, but is has become a real problem, idk why it generates, but whenever I enter the game my character is on T-PoseĪrranging the path to the FNIS files to be generated somewhere else.
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